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Where the Navy has access to a wide range of ships that can be used to construct flexible, well-rounded fleets, both of the new factions excel in one area but have a reduced fleet roster to reflect this extreme specialisation. This is the first big change from the first game: instead of the Space Marines and Mechanicus being upgrades for your existing Imperial Navy ships that would make them better at boarding (or whatever), they’ve been given their own fleet types in BFG 2 1. There are also Necron and Tyranid campaigns available that I haven’t gotten around to trying yet.) (That’s the Imperial campaign setting, anyway.
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The only thing now holding them back are the cannon-festooned flying cathedrals of the Imperial Navy, along with their allies in the Space Marines and the Adeptus Mechanicus. With Cadia’s destruction the Eye of Terror has expanded to split the galaxy in half and the forces of Chaos are now boiling out of the old Eye intent on blowing up everything they see.
#Battle fleet gothic 2 necrons serial#
Cadia has fallen in fact it falls in BFG 2’s tutorial after the Chaos big bad and (up until this point) chronic serial failure Abaddon the Despoiler finally succeeds in crashing a gigantic space station into it, shattering the planet in an awesome series of cutscenes. It’s now the 42nd millennium, and all of those imminent existential threats the Imperium was supposedly facing in the 41st millennium - but whose actual long-term impact was limited to the galactic equivalent of a sad trombone noise because the setting was permanently stuck in amber - are suddenly and scarily real. After thirty years of the fluff going on and on about what might happen if Cadia fell and the forces of Chaos could escape the Eye of Terror (but nothing ever really happened that might upset the status quo) Games Workshop did something unprecedented: they actually moved the story forward by a thousand years or so. Combined with a refreshingly novel theme - there aren’t all that many naval combat games with the relative accessibility of Battlefleet Gothic - and an adequately engaging game system, it was more than enough to make me feel very well disposed towards the idea of a sequel, even if I never actually finished the original game’s campaign.īFG 2 certainly makes a bombastic first impression that fully leverages recent events in the 40k setting. When you screw up, planets die, and that’s very 40k there’s few other games that have really captured the overblown nature of the universe like Battlefleet Gothic did. The sweeping scope of the game really helps, since instead of single planets you’re dealing with entire sectors, and instead of generic Space Marines you’re commanding kilometres-long battleships with tens of thousands of crew. The second point shouldn’t be understated: Battlefleet Gothic, almost alone amongst 40k videogame adaptations, actually felt like it.
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This is going to be one of those reviews where I first point you towards my review of the first Battlefleet Gothic Armada if you want to know how the combat portion of the game works in detail, since it explains all of the basic concepts and I don’t want to waste time repeating myself.
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But hey, isn’t that what sequels are for?
#Battle fleet gothic 2 necrons simulator#
Battlefleet Gothic Armada 2 is another 18th century tall ships naval combat simulator that just so happens to be set in outer space, except this time with more factions, a few combat refinements and a rebuilt campaign mode.
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